
Which item is used to plant (seeds, clippings), In Gnomoria, you have three types of farms, above- and underground farms and groves. This is kinda hard to formalize, so I'll use an example. Next, I'd like to plead you to make your features as general as possible. Which would stop forests from looking monotonous.Įven later someone could animate them to look like they are swaying in the wind. But later someone can add a dozen slight variations, You'd open up for massive graphical improvements by modders without needing to open source the code.įor example, you can start of with just one sprite for a type of treeĪs is in gnomoria.

(just look at workshops.xml to see how insane it is without).įor containers and piles it would be great if the sprite could also depend on what and how muchĮven if you don't intend to use all of these options yourself, Going by some abstract material type, e.g., wood, stone., would be much easier The optional sprites by material requires listing all materials, The ability to look up the material of subcomponents is missing. Then there are further shortcomings and missing features.Īn option to change sprites depending on some state, e.g., the season.Ĭonstructions can only be tinted by the main materials of each component, It would be great if these systems were unified and usable everywhere. Some constructions can rotate, but others cannot (e.g. Items and constructions can use optional sprites depending on material, but once equiped they cannot. I'm going to list some things you might want consider early on to do better.įirst, the way sprites work is kind of all over the place.Ĭreatures and grass can have weighted sprites. I've been modding Gnomoria for a while now and through that I've found many limitations of its implementation. Well, first of all, good luck with your project. If at some point I decide to monetize it we will have to work out what to do. Way would be releasing the game without it and let people copy it over from their Gnomoria folder.Įdit : I got permission from Robobob, the creator of Gnomoria, to use the Gnomoria art as long as I distribute the game for free. Maybe I need to find someone to create completely new graphics. So before I can release whatever game I have I need to find With the game being multi threaded, for now I seperated render and game loop and do path finding forĮach gnome in an own thread, I have high hopes to exceed the huge setting of Gnomoria of 192x192x125īy a large margin and experience the slow down at a much later point in time.
GNOMORIA SACK MAC
There won't beĪny other dependencies so ports to Linux and Mac will be just a matter of compilation on these systems. Odd choice for a game but for me it's the library I work with for over 10 years now.
GNOMORIA SACK 64 BIT
The game is a multi threaded 64 bit application written in C++ using QT 5.9. Production which will be in the base game. My personal motivation here is having a working DF clone and be able to tinker with it.įor now I will stay very close to how Gnomoria plays and feels. The renderer is way faster than the first attempt, I read alot on path findingĪnd implemented a first working one and some other stuff that showed me I probably can do it.


GNOMORIA SACK PATCH
People being able to patch the assembly, I looked at it again and got a bit more When I saw the demands for open sourcing the game and hopes for In 2014 I had experimented with rendering a world with Gnomoria graphics.īut soon had forgotten about it. And lets be honest it'sīut enough of the babbling. Watch steam sales numbers to see if you can provide food for your family. Many people say heĪbandoned the game but I think that's quite arrogant to say if you have a job and don't have to But the creator of Gnomoria decidedįor personal reasons he doesn't have the resources to keep working on it. Now that wouldn'tīe that bad if there was a dev still actively working on it. With about 40 to 50 gnomes, there are some crashes and a couple other bugs. Gnomoria while pretty good also has some shortcommings. So isn't that enough of a game and why would I want to attempt to rewrite it? In my opinion Gnomoria is one of the better Dwarf Fortress clones.
